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Warlock: Cancels any of the opponent's abilities.Īdditional Task: The last Bakugan to stand on the Gate Card is sent back to the player. A battle ends only when one Bakugan is left standing, even if they are on the same team.įinal Judgment: When the battle starts, the Bakugan with a different attribute of the owner of this card automatically have the power reduces to 0. Third Judgment: The battle can only start when there are three Bakugan standing on the Gate Card. Level Down (Level One): Subtracts 100 Gs from the opponent if it has 400 Gs or more. Warp Gate: Warps two Bakugan from one Gate Card to another.Ĭheering Battle: Allows another Bakugan to come into battle, and adds to your first Bakugan an equivalent amount to the difference of power level between your two Bakugan. Joker's Wild: If there is a Darkus Bakugan in the battle, it wins automatically. Magma Fuse: After the battle is over, all other Gate Cards and Bakugan are sent back to their owner. The user of this card may then decide if the battle shall end or continue. Scapegoat: Returns all battling Bakugan to their player's arsenal. Peacemaker: Returns all battling Bakugan to their player's arsenal. Trade Off: If a Bakugan on the field is over 400 Gs, it automatically loses. Hyper Merge (Reinforcement): Transfers 100 Gs from the opponent's Bakugan to the user's. If the opponent is using the same type (Light or Dark) of Bakugan as you, your Bakugan loses 200 Gs. Positive Delta: Subtracts 200 Gs from any Light Bakugan (Pyrus, Aquos, and Haos) if you are using a Dark Bakugan (Ventus, Subterra, and Darkus). Quicksand Freeze (Frozen Quicksand): The Bakugan that wins on this Gate Card remains on it without being removed.Įnergy Merge (Energy Grab): Transfers 100 Gs from the opponent to the user's Bakugan that is currently on the Gate Card. Subterra Hazard: Turns all Bakugan on the field to Subterra attribute. Raio Hazard (Switchback): Cancels any attribute changes on the field.Īqua Merge: Turns every Bakugan on the field except Subterra to the Aquos attribute. Triple Battle: Battle is placed on hold until a third Bakugan is thrown onto the Gate Card.Īquos Hazard: Turns all Bakugan on the field to Aquos attribute. Pyrus (Super Pyrus, Supernova in the Japanese version): Swaps the G-Power of your Bakugan with your opponent.
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Mind Ghost: When two Bakugan stand on the card no matter which side they are they both lose. Intercept: Stops two Bakugan from brawling, and the owner of this card may add another Bakugan in the battle. Quartet Battle: Battle is placed on hold until the card has four Bakugan.įire Storm: Adds 100 Gs to any Pyrus and Ventus Bakugan. Double Battle: Adds one Bakugan to the field from both players' sides.